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The Indian government has introduced the Online Gaming Bill 2025, which aims to differentiate between e-sports and money games, promoting the former while banning the latter to ensure safe and responsible gaming
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E-sports is recognized as a legitimate sport for the first time, with plans for structured tournaments and professional opportunities, highlighting its potential as a career path for the youth
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The Bill supports social and educational gaming by categorizing and encouraging games that foster creativity, learning, and cultural awareness, aligning them with Indian values
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A complete ban is imposed on online money games, including betting, gambling, and real-money card games, with strict penalties for violations, including imprisonment and fines
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The Bill establishes a national Online Gaming Authority responsible for overseeing game registration and categorization, handling complaints, and ensuring compliance with regulations
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Companies and executives can face corporate liability for violations, although independent directors not involved in daily operations are protected from penalties
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The government justifies the ban on money games due to concerns over addiction, financial distress, and potential misuse for money laundering and national security threats
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The Bill is seen as a significant step for India's digital economy, aiming to create job opportunities and strengthen the country's role in the global gaming market
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While e-sports and creative gaming sectors stand to benefit, real-money gaming platforms face challenges, potentially reshaping the industry with a focus on entertainment, skill, and learning
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This legislation is viewed as one of the most ambitious attempts globally to balance innovation and safety in the digital gaming world, positioning India as a leader in responsible digital policy-making
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